Games Node.js Loop Quest Events and errors
emit doesn't wait
An async listener awaits before it logs. Does emit wait for it?
const { EventEmitter } = require('node:events');const bus = new EventEmitter();bus.on('save', async () => { await null; console.log('saved');});bus.emit('save');console.log('emit returned');1. Predict the output
Tap the lines in the order you think they print.
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